Bottom-up saliency model generation using superpixels
Patrik Polatsek, Wanda Benesova
Slovenska Technicka Univ. (Slovakia)
Abstract.Â Prediction of human visual attention is more and more frequentlyÂ applicable in computer graphics, image processing, humancomputerÂ interaction and computer vision. Human attention isÂ influenced by various bottom-up stimuli such as colour, intensityÂ and orientation as well as top-down stimuli related to our memory.Â Saliency models implement bottom-up factors of visual attentionÂ and represent the conspicuousness of a given environment using aÂ saliency map. In general, visual attention processing consists ofÂ identification of individual features and their subsequent combinationÂ to perceive whole objects. Standard hierarchical saliency methodsÂ do not respect the shape of objects and model the saliency asÂ the pixel-by-pixel difference between the centre and its surround.
The aim of our work is to improve the saliency prediction using aÂ superpixel-based approach whose regions should correspond to objectsÂ borders. In this paper we propose a novel saliency methodÂ that combines a hierarchical processing of visual features and aÂ superpixel-based segmentation. The proposed method is comparedÂ with existing saliency models and evaluated on a publicly availableÂ dataset.
Paper will be available in 2015:Â
P. Polatsek and W. Benesova, â€œBottom-up saliency model generation usingÂ superpixels,â€ in Proceedings of the Spring Conference on ComputerÂ Graphics 2015.
Accelerated gSLIC for Superpixel Generation used in Object Segmentation
Abstract.Â The goal of our work is to create a robust object segmentationÂ method which is based on superpixels and will beÂ able to run in real-time applications.
The SLIC algorithm proposed by Achanta et al.  is aÂ superpixel segmentation algorithm based on k-means clustering, which efficiently generates superpixels. It seemsÂ to be a good trade-off between the time consumption andÂ robustness. Important advancement towards the real timeÂ applications using superpixels has been proposed by theÂ authors of the gSLIC – a modified SLIC implementationÂ on the GPU (Graphics Processing Unit) .
In this paper, we present a significant accelerationÂ of this superpixel segmentation algorithm gSLIC implemented for the GPU. A different strategy of the implementationÂ on the GPU speeds up the calculation time twiceÂ and more over the presented GPU implementation. This implementation can work in real-time even for high resolutionÂ images. We also present our method for mergingÂ of similar superpixels. This method uses an adaptive decision procedure for merging of superpixels. AcceleratedÂ gSLIC is the first part of this proposed object segmentationÂ method.
 R. Achanta, A. Shaji, K. Smith, A. Lucchi, P. Fua, and S. Susstrunk. Slic superpixels. Technical report, Ecole Polytechnique Fedralede Lausanne , Report No. EPFL-REPORT-149300, 2010.
 C. Y. Ren and I. Reid. gSLIC: a real-time implementation of SLIC superpixel segmentation. Technical report, University of Oxford, Department of Engineering, Technical Report (2011)., 2011.
3D local descriptors used in methods of visual 3D object recognition
Marek Jakab, Wanda Benesova
Slovenska Technicka Univ. (Slovakia)
Abstract. In this paper, we propose an enhanced method of 3D object description and recognition based on local descriptors using RGB image and depth information (D) acquired by Kinect sensor. Our main contribution is focused on an extension of the SIFT feature vector by the 3D information derived from the depth map (SIFT-D). We also propose a novel local depth descriptor (DD) that includes a 3D description of the key point neighborhood. Thus defined the 3D descriptor can then enter the decision-making process. Two different approaches have been proposed, tested and evaluated in this paper. First approach deals with the object recognition system using the original SIFT descriptor in combination with our novel proposed 3D descriptor, where the proposed 3D descriptor is responsible for the pre-selection of the objects. Second approach demonstrates the object recognition using an extension of the SIFT feature vector by the local depth description. In this paper, we present the results of two experiments for the evaluation of the proposed depth descriptors. The results show an improvement in accuracy of the recognition system that includes the 3D local description compared with the same system without the 3D local description. Our experimental system of object recognition is working near real-time.
Keywords: local descriptor, depth descriptor, SIFT, segmentation, Kinect v2, 3D object recognition
Abstract. In this paper we propose a way to create a visual words using binary descriptor and to cluster and classify them from input images using Sparse Distributed Memory with genetic algorithms. SDM could be used as a new approach to refine clustering of binary descriptors and in the same algorithm create a classifier capable of quick clustering of this particular input data. In the second section we propose to add a binary tree to this classifier to be able to quickly classify input data to predefined classes.
The image recognition and classification is becoming an area of huge interest lately. However the reliable and fast algorithm that could recognize any object in input scene as fast humans are able to do, is still something to be discovered. For now the algorithms are always tradeoffs between reliability, speed and number of classes that can be recognized.
As the object recognition capability is something, that we want to approximate, we can study the principles of human thinking and object categorization, to use them in image recognition algorithms. Because the human language and word recognition is well studied area, the principles of recognizing human speech can be used in object recognition . We can treat object classes as words that can represent clusters of descriptors, which are good for recognition.
In  authors provide a chart representing general algorithm of creation and usage of bag of words. This algorithm is illustrated in Figure 1. Their approach to creating and using visual words is to extract local descriptors from a set of input images divided to N classes. Then they clustered this set of local descriptors using K-means algorithm. Clustering provided them with â€œcodebookâ€ of words, in which the words were centers of clusters. Then each image can be represented as a
â€œbag of visual wordsâ€. These bags of words can be trained into classifier. Authors used hierarchical Bayesian models. In different work  Naive Bayes classifier and SVM were used for this purpose.
In these works, SIFT local descriptor was used to describe keypoints found in input images. SIFT has become de-facto standard in local descriptors area and all new ones are compared to its capabilities. One of major drawbacks of this local descriptor is, that it is relatively slow to compute, so for a practical use, the approximations like SURF has emerged. Among the new local descriptors that are regularly compared to SIFT, are binary feature descriptors like ORB, BRISK and FREAK. These descriptors are represented with vector of bits, so they can be compared and stored efficiently and quickly. In this work, we will use the latest one FREAK, which capabilities are compared to SIFT in .
We can now use the fact, that all local features are represented as binary vectors. Clustering and classifying now takes place in Hamming space, because we can compare these features using Hamming distance. For this purpose we propose the use of Sparse Distributed Memory (SDM) augmented with genetic algorithms also called genetic memory.
In  genetic memory was used to predict weather. Weather samples were converted to vectors of bits and trained to memory. It is a variation of Kanervaâ€™s Sparse Distributed Memory (SDM) augmented with Hollandâ€™s genetic algorithms. SDM takes advantage of sparse distribution of input data in high-dimensional binary address space. It can be represented as a three – layer neural network with an extremely large number of hidden nodes in middle layer (1,000,000 +) 
SDM is an associative memory, which purpose is to store data, and retrieve them, if address we call is sufficiently close to the address, at which data were stored. If the address we call is sufficiently close to the address, at which data were stored, the associative memory, in this case SDM , should return data with less noise, than the noise in the original address. 
Figure 2 shows a structure of SDM. We can see that it consists mainly from two parts â€“ location addresses and n-bit counters. It has constant radius that describes maximum distance to location address, in which this address is still selected. Then, we have reference addresses, which denote the classes, we want to train. The fact worth noting is that the number of reference addresses is much bigger than the number of location addresses.
When training, we need training data that belong to each one of reference addresses. In Sparse Distributed Memory, the location addresses, which distance in Hamming space is smaller than radius of memory, are selected. For one reference address it is usually more location addresses. Then training data, belonging to reference address are used to alter the counters in selected location addresses. If that particular bit in training data is 1, counter is incremented, in the case of 0, counter is decremented.
Reading from memory means, that we need input address that we want to correct. Output of this procedure should be the reference address that this input belongs to. This input is compared to each one of location addresses and the ones, closer than radius to the input address, are selected. Counters from selected addresses are column wise summed. The sum is then converted to bit vector that is the reference address.
In Figure 3. we can see visualization of Sparse Dispersed Memory working principles. Marked by a star, there are two location addresses. Around them, we have an area, denoted by radius, which show the addresses that belong to that particular location. Reference addresses are marked by a diamond. Dots mark data that belong to that particular reference address.
From this visualization, we can see, that to represent three classes (three reference addresses) we need only two location addresses.
The problem is how to choose location addresses, to represent well the data that we want to classify. This is why authors of  used Hollandâ€™s genetic algorithm to choose the location addresses, that would be best to represent the input data classes.
In the beginning, the location addresses are filled with random bits. After training each of the input classes, we compute fitness function for all of the location addresses. Fitness function states, how good is the location at representing input data. Then two of the location addresses with the best rating according to fitness function are chosen to create a new address, which can then replace the address with lowest rating. Genetic combination is made at one or more crossover points.
Using this algorithm, locations after multiple generations should evolve towards the ones that are best to represent input reference addresses and corresponding input data. Other consequence is, that after training, the reference address on the output of memory is also moving towards the address more representingÂ input data. The output of counters effectively average the data given in input, so the reference address is in the â€œmiddleâ€ of classified data.
In the Figure 5 we can see the reference address before training and after training of data. So training of genetic memory have two important results â€“ it creates location addresses, that can represent input data and they refine reference addresses from input, so they can be better recognized by this particular SDM.
Forming of codebook
We propose to use genetic memory to create and train visual words. First we must roughly choose the reference addresses that can be than used to train SDM. That can be done using clustering algorithm like K-means. Then after they are trained to SDM and multiple generations of genetic refinement are used to create the best possible locations, to classify this particular codebook. After this is done, when we try to read from trained SDM, we need to present it with input bit vector obtained from the classified point in image. However this kind of memory after fixed number of steps, which is lower than the number of visual words, gives us only a bit vector, which is a reference address. But for the purpose of visual words, we need to get the number of the reference address, not the complete vector. Observing the SDM, we can say, that always the one combination of local addresses belong to one class which can be denoted by a number.
To this end, we could use simple binary tree. Every level of the tree should belong to one of the location addresses. The leaves of the tree will be marked with numbers of reference addresses. As we can see from Figure 6 the input data vector that we need to assign to one of the classes, (one of the visual words) isÂ compared to all of location addresses. After each comparing, we move to the next node of the binary tree according to the result of comparing. In this case we move to the right, if Hamming distance of input vector from location address is smaller than radius, if not, we move to the left. That means, that to assign vector to one of the classes (visual words) we still need only fixed number of steps, that is number of location addresses. This can be a significant save of time, if the number of visual words is large, because number of location addresses << number of visual words.
We propose an experiment to evaluate this hypothesis. In this experiment, we use the collection of input images, to create a visual word codebook and then to classify them. For this purpose we want to use Caltech 101 image dataset. For the purpose of describing the image points, we can use binary descriptors FREAK and ORB. From this dataset, we can create the codebook using only SDM with genetic algorithms, then using K-means clustering algorithm and refining in SDM and for comparison, using only K-means. Then, after creating the codebook, we compare speed and accuracy of classification of visual words in SDM with classification in Naive Bayes and SVM classifiers.
Preliminary experiments with SDM with genetic algorithms show, that one of the problems with this type of memory is choosing the right fitness function. If the location addresses are set randomly, there is high probability, that without right fitness function, only same two best addresses will be always chosen and the children of this genetic crossover will be positioned only next to small part of reference addresses, thus not effectively describing all of input data. This happens, when the parents for crossover are chosen absolutely. Second option is to choose them probabilistically . The best members are chosen randomly, but proportionally to their fitness function. Other problem is, that in  authors did not describe complete genetic algorithm, that requires mutations as well as genetic crossovers. Experiments on smaller data showed, that it is necessary to include genetic mutations to algorithm.
As we can see from Figure 7, if the optimal location address contains bits (the ones in the grey part), that are not present in best location addresses from parent generation no type of crossover can create desired result.
We proposed a way of creating visual codebook and to classify image patches described by binary vectors to visual words using Spares Distributed Memory with genetic algorithms. This genetic memory is capable of classifying great number of classes, while maintaining constant number of steps in the process of recognizing. It is equal to a neural network with great number of neurons and it is designed to operate on great number of sparse distributed data in Hamming space. Using genetic memory, we can refine the visual words gained from dataset and, in the same time create classifier, adapted to recognize visual words from that same dataset. Augmenting genetic memory with binary tree, we can get numbers of visual words, instead of their binary vectors, without increasing the complexity and computing time of the algorithm.
 J. Sivic and A. Zisserman, â€œVideo Google: a text retrieval approach to object matching in videos,â€ Proceedings Ninth IEEE International Conference on Computer Vision, no. Iccv, pp. 1470â€“1477 vol.2, 2003.
 P. Perona, â€œA Bayesian Hierarchical Model for Learning Natural Scene Categories,â€ 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPRâ€™05), vol. 2, pp. 524â€“531.
 G. Csurka, C. R. Dance, L. Fan, J. Willamowski, C. Bray, and D. Maupertuis, â€œVisual Categorization with Bags of Keypoints,â€ In Workshop on statistical learning in computer vision ECCV, vol. 1, p. 22, 2004.
 A. Alahi, R. Ortiz, and P. Vandergheynst, â€œFREAK: Fast Retina Keypoint,â€ 2012 IEEE Conference on Computer Vision and Pattern Recognition, pp. 510â€“517, Jun. 2012.
 D. Rogers, â€œWeather Prediction Using Genetic Memory,â€ 1990.
 D. Rogers, â€œKanervaâ€™s sparse distributed memory: An associative memory algorithm wellsuited to the Connection Machine,â€ 1988.
 D. Rogers, â€œStatistical prediction with Kanervas Sparse Distributed Memory,â€ 1989.
Abstract. The purpose of our research is to develop an application of augmented reality on mobile device, which will be educative and entertaining for their users – children. User will be asked for an input to take a picture from the book and the application will draw a supplementary information in the form of a 3D object on the screen. The key task of our application is the problem of image recognition on mobile platform using local descriptors. Currently available descriptors included in OpenCV library are well designed, some of them are scale and rotation invariant, but most of them are time and memory consuming and hence not suitable for mobile platform. Therefore we decided to develop a fast binary descriptor based on the Histogram of Intensity PatcheS (HIPs) originally proposed by Simon Taylor et al. To train the descriptor, we need a set of images derived from a reference picture taken under varying viewing conditions and varying geometry. Our descriptor is based on a histogram of intensity of the selected pixels around the key-point in such a way that rotation of the patches could be implemented very efficient in the form of buffer shift. We use this descriptor in the combination with the FAST key-point detector and a sophisticated method of key-points selection is then used with the aim to reduce the computation time.
Problem of the visual object recognition using feature matching is one of the most challenging tasks in the computer vision. Nowadays, there are several ways for successfully match a template with an image. Most of these methods are quite robust, however they are still complex and most of them are not capable of performing matching in real time on large databases. In our paper, we describe a method for image matching, which could be promising for the real time applications even on mobile devices.
The authors Taylor et al. have presented  a simple patch feature with a binary mask representation, which enables very fast matching at runtime – Histogram of Intensity Patches. Our approach presented in this paper is based on this HIPs descriptor. In our algorithm we use methods of detecting local features and building a set of HIPs descriptors. This algorithm is compatible with other algorithms already included in OpenCV library. The basic idea how to decrease the computation time is to build the descriptor in a way that the training process includes many viewpoints corresponding to varying rotation, scale and affine transformation. Hence, rotation, scale and affine invariance could be achieved in the training phase, the matching runtime process directly use the descriptor and no additional computation time is necessary. This is the fact, which makes some other methods slower and not capable for running in real time.
In the training process, we build a binary descriptor of a patch around the detected feature keypoint for all viewpoints. All descriptors are stored for a later use, so we do not need to go through the process of the training again. For the simulation of different image views, we use transformation provided by OpenCV library. However the training process takes several minutes to complete and use extra computing memory. We use the same approach on the acquired camera image, and then match the features by counting of the dissimilarity score, which is the result of bitwise operations between descriptors. The results with score less than threshold = 5 will be selected as good matches and used to find a homography using the RANSAC (Random sample consensus) algorithm.
There are several descriptors providing well matching probability. The most common are SIFT    (Scale-invariant feature transform), SURF   (Speeded up robust features), BRIEF  (Binary robust independent elementary features) or ORB  (Oriented BRIEF). In this part we describe how SIFT and SURF work, as we use them in comparison to HIPs in our tests.
SIFT descriptor use for key-point detection Difference of Gaussian (DoG) . DoG is used on two neighbour images from image pyramid. These two images are blurred and then subtracted. Key-points are detected as we search for local maxima/minima in the DoG pyramid. DoG is a faster approximation of Laplacian of Gaussian (LoG)  and also provide the scale invariance for SIFT descriptor. Despite the fact, computation time of DoG algorithm is still high to use it in real time tracking. SIFT descriptor divides surrounding pixels into areas of size 4×4, and computes histogram of oriented gradients with 8 bins. Therefore the resulting vector is 4*4*8 = 128 dimensional.
SURF descriptor also divide the area around detected key-point into 4×4 smaller areas. For each area it computes Haar wavelets in X and Y direction and their absolute values. Next, these values are normalised and stored in 64 dimensional vectors. To provide scale invariance, SURF detector instead of making image pyramid scales the filter.
PhonySIFT   is modified SIFT for tracking on mobile devices. They replaced DoG method for detecting key-points with FAST  detector. Scale invariance, which was provided by DoG, was replaced by storing descriptor from different scales. Area around the key-point to fill descriptor was changed from 4×4 to 3×3. As in original SIFT, they compute histogram of oriented gradients with 4 bins, so the result vector is 36 dimensional instead of 128. Authors observe only 10% worse matching in comparison to original SIFT.
The results of our work on HIPs descriptor will also be presented at 17th Central European Seminar on Computer Graphics (CESCG) 2013. 
SIFT or SURF use floating point numbers for describing the area around the detected key-points. To optimize computational times, better approach is to use binary descriptors as HIPs, which we describe below.
To build a suitable descriptor to match selected image we need to pass the process of training. This process consists of detecting and describing the area around the feature key-point. To provide matching rotation and scale invariance, we build descriptors on more viewpoint bins of an image, which we want to detect by the algorithm. These viewpoint bins are simply created by warping of the reference image. For each bin, small rotations and transformations are performed with the aim of increased robustness. Created images need next to pass through key-point detector, then the binary descriptor of each key-point will be calculated.
For each image viewpoint in a bin, local features key-points using FAST corner detector are detected.
In the next step, the appearance of each feature in all images of the bin will be sorted and top detected 50 to 100 features are selected. The used parameters of warping have to be stored since they are necessary to find out a position of the feature in the reference image.
Patch extracting and building the descriptor
Afterwe havedetected thetop 50to 100feature key-pointsinthe currentviewpointbin, the descriptor could be calculated. We form a sample grid of 8 x 8 pixels around each of most detected corners key-point on each image in viewpoint. Pixels in the position given by the sample grid will take a part in process of filling the descriptor. 8 x 8 pixels, i.e. 64 pixels will form the descriptor, which will be enough to determine good or bad matches using dissimilarity score.
To provide the matching more robust to light variations, the selected values are normalised and then quantised into 5 levels of intensities. Intensities of pixels in this grid are used to form the histogram. Histogram is created in a way, it represents frequency of intensity appearance at selected position in all grids around corresponding key-point detected on training images. The feature descriptor building process is as follows: we fill â€1â€ at selected position of the selected intensity level, if the intensity appearance in the histogram for this position is less than 5%. If selected intensity appears more frequently than 5%, we put â€0â€ at the corresponding position. This boundary of 5% is determined by authors of HIPs to be best for filling the descriptor.
The finished feature descriptor will need to take 5 bits for each one of 64 pixels. Therefore we need 40 bytes to store the descriptor values and another 4 bytes memory to store the feature position. For example, if we decide to form the descriptor out of 100 features in a single bin, we need 4400 bytes of memory. To detect an image in various position, we need to calculate several hundreds of bins with different transformations.
After we have created the descriptors for the detected features, we do the same procedure on a captured image. Because we built the binary descriptor in a way that we filled it with 1 if pixel rarely felt into the bin, we can match descriptors by a simple way of using bitwise operations and bit count. We simply AND each of descriptors level and then OR the results. This operation require 5 AND and 4 OR operations. Then we need to count number of set bits in our result, which provides us information about dissimilarity of descriptors.
s = ((R0&C0)k(R1&C1)k(R2&C2)k(R3&C3)k(R4&C4))(1)
Where number Ri means i-th intensity level of the descriptor made in the surroundings of a feature from the reference template image and Ci i-th intensity level of the descriptor from the camera image.
Â dissimilarity score = countOfOnesInBitfield(s)(2)
To declare descriptors as a good match they need to have this dissimilarity score less than some threshold, typically 5. After we select all good matches, we use them to find homography using RANSAC found in OpenCV library. Next we draw matched features and show successful match on screen.
Tests and results
Our testing algorithm is made in C/C++ programming language using OpenCV library and runs on laptop with i7 3632 QM 2,20 GHz processor and 8GB of DDR5 1600MHz memory. We created 1 viewpoint bin consisted of 3 different scales and 2 clockwise and anticlockwise rotations from reference image. Each of generated image were also 5 times perspective transformed from each sides by small amounts. In sum, we got 315 transformed images to form the descriptor. This option is no optimized yet and will be investigated in our future research.
First, we took an image reference with the resolution 126 x 178 pixels and try to match it with the image from camera with resolution 320 x 240 pixels. Next chart shows the average time of computation of the matched images using our implementation of HIPs for 1 viewpoint bin and the average computation time for SIFT and SURF algorithm implemented in OpenCV library. HIPS descriptor was created from top 100 key-points detected on the reference image in a single bin, containing 315 images of small rotations, scales and perspective transformations.
Related to the Figure 2, we can see that HIPs is running more than twice faster than SIFT. However for possible matching for more bins we have to pass through the process for each viewpoint, therefore time of computation will rise. The presented algorithm is promising, but still needs further optimisation in case of mobile platform.
Next, we considered to improve the time of computation by reducing the number of detected features used for the descriptor forming and matching. Taking less features and therefore creating less descriptors could improve computation time, but also can reduce the probability of a successful match. We have acquired 20 random images, which will takes part in our next test. Then we have set the number of features, which will be formed into descriptors, to 10, 25, 50 and 100. Next we have try to match a reference image with the 20 images taken before. We have evaluated the number of successful matches and also we have measured the time of computation needed for each image. In the next chart ( Figure 3.) you can see the results in %.
We can see that the time of computation needed for the matching of one image increases significantly by increasing the number of selected features to form the descriptor. Otherwise, if only 25 features are selected, we can see only a small difference in successful matching ratio comparing with 100 selected features. Therefore we can decide that for our purposes with current rotations, scales and perspective transformations, there is a good trade-off to form the descriptor by using 25 to 50 selected features.
Next chart (in the Figure 4.) show average time in seconds needed for the matching in our test. The difference significantly grows with more features selected. We can choose to make descriptors from less features, but this test contains only one viewpoint bin and therefore the computational time seems to be still high. To decrease the matching time, there is an opportunity of forming created descriptors into a binary tree or making indexes in which we can search faster than in our current tests, where the search through the descriptors is linear.
Conclusion and future work
As presented, the results achieved by using the HIPs descriptor seem to be promising, however there are still possible improvements in the algorithm and also in the implementation. These improvements should make the algorithm faster and suitable for real time matching in larger databases. Data are stored in memory, which refer to all different image warps and therefore the memory requirement is higher. In our implementation the memory requirement is still acceptable and manageable by mobile devices(around20to40megabytesfortrainingphase), butalsohereisaneedofanoptimization. The pros of this method is that we do not need to save any of image transformation during the evaluating process and it can be done just once in the training phase. The next possible improving, which could be done in our future work is an optimization of the algorithm by trying various transforming conditions on each bin. Our algorithm has run-time complexity of O(n*m) for matching now, where n is the number of descriptors detected on reference image and m number of descriptors created from image from camera. Our goal is to make the presented algorithm faster in the run-time and then integrate this method as a part of our augmented reality application on a mobile device.
Acknowledgement: KEGA 068UK-4/2011 UAPI
 Taylor, S., Rosten, E., Drummond, T.: Robust feature matching in 2.3 us. In Proceedings of Computer Vision and Pattern Recognition conference, June 20-25, 2009, s. 15-22.
 DobeÅ¡, M.: Image processing and algorithms in C#. 1. edition. Praha. 2008. ISBN 978-807300-233-6
 Mikolajczyk, K., Schmid C.: Scale & Affine Invariant Interest Point Detectors. In International Journal of Computer Vision, vol. 60, 2004, no. 1, pp. 63-86.
 Rosten, E., Drummond T.: Machine learning for high-speed corner detection. In Proceedings of 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, pp. 430-443.
 Kottman, M.: Planar Object Detection using Local Feature Descriptors. In: Association of Computing Machinery bulletin, June 2011, vol. 3, no. 2, pp. 59-63.
Â Wagner, D., Reitmayr, G., Mulloni, A., Drummond, T., Schmalstieg, D.: Pose tracking from natural features on mobile phones. ISMAR â€™08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, 2008, pp. 125-134.
 Wagner, D., Reitmayr, G., Mulloni, A., Drummond, T., Schmalstieg, D.: Real-Time detection and tracking for augmented reality on mobile phones. In Visualization and Computer Graphics, vol. 16, 2010, no. 3, pp. 355-368.
Â Calonder, M., Lepetit, V., Strecha, C., Fua, P.: BRIEF: Binary Robust Independent Elementary Features. In Proceedings of European Conference on Computer Vision, September 5-11, 2010, pp 778-792.
 Rublee, E., Rabaud, V., Konolige, K., Bradski, G.: ORB: an efficient alternative to SIFT or SURF. In Proceedings of Computer Vision (ICCV), 2011 IEEE International Conference , Barcelona, pp. 2564-2571.
 Bay, H., Tuytelaars, T., Luc Van Gool.: SURF: speeded up robust features. In Proceedings of 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, pp. 404-417.
 Lowe, David G.: Object recognition from local scale-invariant features. In Proceedings of the Seventh IEEE International Conference on Computer Vision, 1999, vol. 2, pp. 1150-1157.
 Jakab, M.:Â Augmented reality application on mobile device using descriptor based on histogram of intensity patches. To appear In: CESCG 2013. 17th Central European Seminar on Computer Graphics.
Wanda Benesova*a, Michal Kottman*a, Oliver Sidla*b *a Faculty of Informatics and Information Technologies, Slovak University of Technology, Bratislava, Slovakia;*b SLR Engineering OG, Graz, Austria
Abstract. The transportation of hazardous goods in public streets systems can pose severe safety threats in case of accidents. One of the solutions for these problems is an automatic detection and registration of vehicles which are marked with dangerous goods signs. We present a prototype system which can detect a trained set of signs in high resolution imagesÂ under real-world conditions. This paper compares two different methods for the detection:Â bag of visual words (BoW) procedure and our approach presented as pairs of visual words with Hough voting.
The results of an extended series of experiments are provided in this paper. The experiments show that the size of visual vocabulary is crucial and can significantly affect the recognition success rate. Different code-book sizes have been evaluated for this detection task. The best result of the first method BoW was 67% successfully recognized hazardous signs, whereas the second method proposed in this paper – pairs of visual words and Hough voting – reached 94% of correctly detected signs. The experiments are designed to verify the usability of the two proposed approaches in a real-world scenario.
Keywords: Object detection, Local descriptors, SIFT, Visual words, Bag of visual words, Hough voting
Abstract. In this work we have tested several keypoint/feature descriptor combinations for logo detection in order to estimate theÂ robustness of different algorithms with respect to logo type and image quality. Our tests have shown that the wellÂ established SURF/SURF combination seems to perform best, followed by Calonderâ€™s keypoint detector/Random FernÂ combination. The authors still believe that the LDETECTOR/Fern combination, especially when using the compressedÂ signature framework is used (which has not yet been implemented for this test) bears a large potential. Its speedÂ advantage and ability for fast online learning should make it an interesting alternative to SURF/SURF.
Abstract.Â Information visualization is a large research area. Currently with more powerful computers and graphic accelerators more and more visualization techniques become part of daily use. In this paper we discus visualization of abstract data – data that is difficult or impossible to manually grasp. Using visualization of abstract data we can gain better insight. We present several experimental methods for visualizing graphs and show possible applications in the software visualization field.
Abstract.Â In this paper we present an alternative software visualization approach that is based on hypergraphs. Hypergraphs are used in all steps of the visualization process — as a data model for representing software artifacts, trough a query mechanism based on hypergraphs up to the visualization level where we utilize interactive well known 3D graph visualizations methods. The proposed visualization aims to provide a visual programming environment for software developers. We also present visualizations of existing software projects.
Kapec, Peter: Visualizing software artifacts using hypergraphs.
In: SCCG’2010 Spring Conference on Computer Graphics in Cooperation with ACM and Eurographics,Â Budmerice, May 13-15, 2010 : Conference Proceedings. – ISBN 978-80-223-2843-2. – S. 33-38
Abstract.Â In this paper we present a concept of a visual programming environment that uses hypergraphs for representing, querying and visualizing software artifacts. The hypergraph representation allows to store semantic relations between software artifacts an can be visualized with well-known graph drawing algorithms. The proposed visual programming environment focuses not only on software visualization, but also offers context visualization for programming tasks.We present visualizations of an existing software system and demonstrate how contextual information can be displayed when browsing and modifying source code artifacts.
Kapec, Peter: Visual Programming Environment Based on Hypergraph Representations.
In: ICCVG 2010 – Lecture Notes in Computer Science: International Conference on Computer Vision and Graphics
Warsaw, Poland, September 20-22, 2010 Proceedings, Part II (2010), ISSN 0302-9743, Vol. 6375 – Berlin : Springer-Verlag Berlin Heidelberg, pp. 9-16
Abstract.Â Data visualization of large abstract data sets and complicated relations is a complex research area with different problems and constraints. Often simple shapes and structures are not very eye-pleasing. Visualization metaphors, which create a mapping between a well-known problem domain and a new complicated problem domain, can produce interesting visualizations. In this paper we propose two metaphorical visualizations of graphs and multidimensional data: we propose a metaphor of soap bubble clusters to visualize graphs and a nebulae (sky) metaphor, which uses nebulae and stars to visualize graphs and multidimensional data.
Abstract.Â Presented thesis deals with the field of information visualization. Lots of information has structural character with some kind of relations. This type of information could be naturally represented by graph, often in form of tree-like, hierarchical structure. The aim of this thesis was to introduce different algorithms for visualization of such structures in three dimensions and to design an experimental algorithm, which will visualize hierarchical structure reaching the shape of a soap bubble cluster. After the exploration of existing hierarchy visualization solutions a dynamical algorithm was created. It is based on the spring model, which was determined as the most appropriate technique for this task. For demonstrational purposes simple interactive visualization system was implemented. The process of system and algorithm development, along with capabilities and issues connected with its use, is discussed in detail.